Design Overview (GDD)
Design Vision Statement
Our game idea in 70 seconds
Design Pillars
Compassion
Creativity
Exploration
Target Demographic
Our vision and how it connects to our target audience
Devices
Similar games
Physiographics (personality types)
Gameplay
Gameplay overview for Sky Jellies
Game Mechanics
Jelly Trust Levels
Jelly Needs
Jelly Needs Hierarchy
Jelly Personalities
Jelly-Island Heart Balance
Jelly Abilities
Jelly Evolution
Island Hearts
How island hearts work
Jelly Dew
Jelly UI
Block System
Farming
Player Incentives
Crafting
Tools
Resources
Goals/Quests/Missions
2 Types Of Quests
Jelly Types
Controls
Gameplay Loop
Maps & Spaces
Game Map
Story
Theme Overview
Introduction to Narrative Design in SkyJellies
Solar System, Weather, Time and Seasons
Planet Details
Environmental Elements Time/Light/Weather/Etc
Weather
Planets
Tutorial day-night time system
Art Style/Considerations
Audio Considerations
Foundations
The game is about taking care of creatures.
Core Gameplay Loop
Game Art Style
Game Fundamentals Document
Old Game Design Document
Idea Graveyard
Simple radial menu for Jelly interaction
Third-Person POV
New Interaction System
02 - Compassion Prototype
Starting Islands Concept Art
Play SkyJellies
Design Overview (GDD)
Design Vision Statement
Our game idea in 70 seconds
Design Pillars
Compassion
Creativity
Exploration
Target Demographic
Our vision and how it connects to our target audience
Devices
Similar games
Physiographics (personality types)
Gameplay
Gameplay overview for Sky Jellies
Game Mechanics
Jelly Trust Levels
Jelly Needs
Jelly Needs Hierarchy
Jelly Personalities
Jelly-Island Heart Balance
Jelly Abilities
Jelly Evolution
Island Hearts
How island hearts work
Jelly Dew
Jelly UI
Block System
Farming
Player Incentives
Crafting
Tools
Resources
Goals/Quests/Missions
2 Types Of Quests
Jelly Types
Controls
Gameplay Loop
Maps & Spaces
Game Map
Story
Theme Overview
Introduction to Narrative Design in SkyJellies
Solar System, Weather, Time and Seasons
Planet Details
Environmental Elements Time/Light/Weather/Etc
Weather
Planets
Tutorial day-night time system
Art Style/Considerations
Audio Considerations
Foundations
The game is about taking care of creatures.
Core Gameplay Loop
Game Art Style
Game Fundamentals Document
Old Game Design Document
Idea Graveyard
Simple radial menu for Jelly interaction
Third-Person POV
New Interaction System
02 - Compassion Prototype
Starting Islands Concept Art
Play SkyJellies
Design Pillars
Search
Contact Us
Design Overview (GDD)
Design Pillars
Contact us
Name :
Email :
Subject :
Message :
No results for your search.
Sorry, an unexpected error occurred
Primary Pillar
Compassion
Secondary Pillars
Creativity
Exploration
Further Reading
📘
What are design pillars?
Game Pillars and Values
Previous page
Our game idea in 70 seconds
Next page
Compassion
On This Page
Further Reading
Created with Notice